Title: Game Designer IV Location: Remote Duration: 6+ month contract Compensation: $58 - 75.00/hr Work Requirements: US Citizen, GC Holders or Authorized to Work in the U.S. Job Description: You’ll design engaging game systems and progression mechanics that motivate and reward members across their fitness journey. From core progression structures to reward loops, your work will power a sense of momentum and delight. The ideal candidate is both creative and analytical—passionate about game design as a discipline, excited by metrics and systems, and inspired by helping people grow stronger, healthier, and more confident through play. Responsibilities Lead the design of game systems that support long-term engagement, motivation, and player growth. Redesign the app’s core progression system, integrating fitness goals, rewards, and achievement structures. Develop engaging game loops, daily and weekly rituals, and event-based content. Collaborate with product, content, and data teams to align game systems with fitness outcomes and business goals. Prototype systems in Figma to communicate and test design ideas. Work with UX designers to integrate progression and reward mechanics into intuitive 2D and 3D interfaces. Evaluate existing game metrics and propose new structures with clear goals. Stay informed on game design research and trends, contributing thought leadership within the team. Inform onboarding flow to introduce new systems and metrics in an engaging and intuitive way. Minimum Qualifications 5+ years experience in game design, preferably in live service or progression-heavy products. Deep understanding of core game loops, progression systems, and motivational design. Demonstrated ability to design for both intrinsic and extrinsic motivation. Strong communication skills with cross-disciplinary teams including product, UX, and engineering. Passion for creating emotionally resonant, habit-forming experiences. Experience working in Figma for prototyping and systems visualization. Preferred Qualifications Prior experience with games that serve a specific function like Duolingo and language learning. Academic background in game design, human-computer interaction, or behavioral psychology. Personal interest in fitness, movement, or wellness. Experience designing for rhythm games. Experience working with product teams or experimental games. Familiarity with metrics-driven design and iteration cycles based on user behavior. #J-18808-Ljbffr Genuent
...retention efforts at the site levelOversee drug accountability and... ...timely, high-quality data entryDocument site progress and escalate risks or issues to the clinical teamAssist in tracking site budgets... ...visa sponsorshipA clinical research professional with 3+ years of...
...directly across the street from our Medical Center. The Medical Center is a not-for-profit, 200-licensed bed medical facility serving the health needs of more than 65,000 residents of the Central Kansas region. Our Womens Care Team offers: Full service Obstetric Care...
...DUTIES: Orders, requisitions and stocks all liquor, beverage and other bar supplies according to procedures established in the restaurant. Mixes and serves alcoholic and non-alcoholic beverages for bar and dining room guests while adhering to all RCSH...
...Recruiting Coordinator While Fullstory is remote first, we're only looking for individuals based in Atlanta and expect the individual to work from our headquarters at least two days per week, both to support and learn from our team members based in Atlanta. The Recruiting...
...Job Description Job Summary The Assembly Technician is responsible for the assembly of and boxing of company's medical devices. This role entails the assembly of plastic components from work instructions to form cardiovascular conduits. Key Job Responsibilities...